In Machinarium, the player can only interact with objects within Josef's reach. Usually, the character will simply walk over to the desired object and interact with it. In most adventure games, the player can simply click on any selectable item in the environment no matter where there character is. Machinarium differs from other point-and-click adventure games in that Josef has a cone of reach. The screens are sometimes further divided into several smaller screens for dramatic and gameplay-related reasons. The game takes place in a mechanical city that is divided into various screens. To solve certain puzzles, the player can combine items in his or her inventory. The player uses an inventory system and the world around him (or sometimes his robotic girlfriend) to progress through the game. Machinarium is a 2D point and click adventure game. If Josef is left idle, he will remember memories that flesh out the plot. The plot is divulged through silent animated speech bubbles. Along the way, he'll escape his old tormentors (the Black Cap Brotherhood), foil their bomb plot, and rescue his robotic girlfriend. StoryĪ little robot named Josef is discarded in a scrapyard and must find his way back into the city. The game comes to PlayStation Vita in North America on March 26 at a price of $6.99. On September 8th, 2011, a tablet version of Machinarium was released on the iPad platform. Jakub Dvorský, founder of Amanita design, cited reasons such as the 40MB WiiWare download limit and the Wii's comparatively low resolution as reasons behind the cancellation. New features include a zoom function and trophies, as well as Playstation Move support.Ī Nintendo Wii version of Machinarium was cancelled in November 2011. Players control Josef, a robot, in this point and click adventure game that was initially released for PC, Mac, and Linux on October 16, 2009.Ī PlayStation 3 version was released on September 6th, 2012 in Europe, being described as the ultimate version of Machinarium by Amanita Design.
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